How Do You Tame Animals In Ark On Ps4
This article is nearly the process of taming a creature. For the uses of a tamed creature, encounter Domestication.
Creatures on the island can be tamed and used for diverse purposes. Uses for tamed animals include riding, particular transportation, storage, hunting, harvesting, resource production, and defending belongings while you are offline. Items placed in a tamed creature'southward inventory usually take much longer to spoil than they would otherwise.
Contents
- one Taming Nuts
- i.i Knock-out Taming (KO)
- ane.2 Non-Fierce Taming (NV)
- 1.two.1 Unique Non-Trigger-happy Taming
- 1.2.two Fish Basket Non-Tearing Taming
- 1.2.3 Temporary Taming
- 1.3 Turret Taming
- 1.4 Raise-only Taming
- i.5 Arts and crafts-but Taming
- one.five.1 Mega Mek Taming
- ane.six Titan Taming
- 1.vii Eerie Taming
- 2 Taming Effectiveness
- two.one Outcome of the Taming Effectiveness
- three Dino Level and Stats
- 4 Taming Hints
- 4.1 For Carnivores
- iv.2 For Herbivores
- four.iii For Nigh Creatures
- five Taming Table
- 5.1 Plant eater Taming Table (Level xxx)
- 5.2 Carnivore Taming Tabular array (Level 30)
- six Untamable
- vii Taming Calculators
- 8 References
Taming Basics [ ]
Knock-out Taming (KO) [ ]
- First, render the creature unconscious. This tin be achieved through the following methods:
- Once the animate being is unconscious, open up its inventory and feed it an advisable food item by dragging food into its inventory and waiting for the fauna to swallow it. The food needed to tame it will vary based on the creature you lot are trying to tame. Keep plenty of nutrient in the fauna'south inventory while taming; if the fauna runs out of food, the taming bar volition begin to get down until it gets more food. Strength feeding them anything other than Narcoberries or Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame have longer.
- Every time the animate being raises its head to eat, the Taming bar increases. Herbivores will swallow Berries when their hunger falls 20 points (xxx points for mejo berries) and Crops when it falls 40 points. Carnivores will eat Raw Prime number Meat, Cooked Prime number Meat, Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime number Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Hasty when their hunger falls 50 points. All applicative creatures will eat Kibble when their hunger falls lxxx points (for a few creatures it is 135, 120, 53.three, 25, or xx). For other nutrient run into the tabular array in the section Taming Effectiveness.
- If a creature's preferred food is in its inventory, they will wait for their hunger to decrease plenty for them to consume it, even if other nutrient is present.
- Purple Griffin volition simply eat food in its inventory while unconscious if the survivor that knocked it out meets its requirement to exist respected.
- Keep the animal unconscious throughout the process. The Unconscious bar decreases with the creature's Torpor, and can be refilled with Narcoberries or Narcotic. Narcoberries will enhance torpor by 8 points over 3 seconds, and Narcotic volition raise it by 40 points over 16 seconds. It also stops the animate being'due south fight confronting the torpor in this fourth dimension, and so torpor will non autumn in addition to the raising. The creature will not voluntarily eat these items, and and then they must be force fed by hitting the use-primal ( E , , ) in the creatures inventory when hovering over the item.
Non-Violent Taming (NV) [ ]
Well-nigh of the creatures beneath tin be tamed non-violently. Diplodocus can be tamed with both methods.
- Put the food yous programme to feed to the creature in the far-right slot of your hotbar.
- Araneo prefers Spoiled Meat over Raw Meat
- Arthropluera prefers Broth of Enlightenment over Spoiled Meat and Raw Meat
- Basilosaurus prefers Exceptional Kibble over Meat and Fish
- Chalicotherium takes Beer (also Stimberries simply with extremely low taming effectiveness)
- Diplodocus prefers Regular Kibble over Crops and Berries
- Dung Beetle prefers Feces over Spoiled Meat
- Giant Bee prefers Elementary Kibble over Rare Blossom
- Gigantopithecus prefers Regular Kibble over Berries
- Ichthyosaurus prefers Unproblematic Kibble over Meat and Fish
- Lystrosaurus prefers Rare Bloom over Crops and Berries
- Manta takes AnglerGel
- Mantis prefers Deathworm Horn over Woolly Rhino Horn
- Mesopithecus prefers Basic Kibble over Berries
- Moschops asks randomly for Tintoberry, Mejoberry, Behemothic Bee Dear, Organic Polymer, Rare Mushroom, Rare Flower, Raw Prime Meat, Cooked Prime Meat, Prime Meat Jerky, Raw Prime Fish Meat, Cooked Prime number Fish Meat, or Cooked Lamb Chop
- Onyc takes Meat and Fish
- Otter takes Raw Fish Meat (on Mobile)
- Vulture prefers Spoiled Meat over Raw Meat
- Charge Lite-specific dino ( Bulbdog, Shinehorn, Featherlight, Glowtail) prefers Found Species Z Seed, but takes in their specific Mushroom.
- Crystal Wyvern prefers Primal Crystal over Crystal
- Sinomacrops takes Chitin over anything else.
- Approach the creature and printing the apply primal (default: E , , ) to feed information technology when prompted.
- Expect for the creature to become hungry enough upward to roughly 90% of its hunger ex:36000-40000 to swallow again. This tin take varying amounts of fourth dimension depending on the creature in question and the nutrient you are feeding it.
- Repeat this process until the taming bar is filled.
Note that the first instance of nutrient you feed to the fauna is akin to knocking information technology unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the beast's hunger will begin decreasing. At this indicate - the taming effectiveness and taming progress will not begin to diminish unless the animate being starts taking impairment (i.e. enters combat or starts dying of starvation). The initial delay between the first and 2nd feedings compared to all subsequent feedings is also greater. One time fed a second time, progress will begin to reset if you accept likewise long to feed. Moving also far away before a second feeding will also un-bind the tame - resetting everything (although its food may have a few moments to update). Equally with vehement tames, you tin can bulk-feed a starved animal with an approximately 5-10 second filibuster between feedings. Due to the consummate reset if you motion too far away and the fact most long-duration non-violent tames don't accept sufficient nutrient to be substantially starved: this trick is merely really helpful for taming skittish Ichthys or monkeys .
Unique Non-Vehement Taming [ ]
Some dinos must be tamed with unique methods.
With the exception of Hyaenodon, Liopleurodon, Phoenix, and Troodon, they also follow the same process in waiting to become hungry enough to eat over again.
* = Liopleurodon automatically disappears without a trace later 30 minutes. Tame only if you lot need its buff for the said duration period.
Fish Basket Not-Violent Taming [ ]
For more than details, visit Fish Basket
With introduction to Aberration, information technology is possible to tame sure aquatic creatures using Fish Basket (which must exist learned in Aberration map to utilise in other maps). While it requires fourth dimension for the basket to set up, it can be utilized to capture and tame smaller creatures. Behave in listen it has a sure lifespan while being trapped; letting it "spoil" to naught will impale them. Creatures that have been tamed using the Fish Handbasket are considered force-tamed and don't acquit normally.
Temporary Taming [ ]
Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not evidence up equally role of the tribe (still rendered as wild), or are only interact-able as survivor.
Turret Taming [ ]
For certain creatures, such as the Titanosaur, Rock Elemental, Karkinos and Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you lot will need to exercise harm to their caput using a turret weapon. Considering turrets themselves are immobile, one may take to mount said turret upon a platform saddle, usually the Bronto Platform Saddle, Paracer Platform Saddle, or Quetz Platform Saddle, or utilizing Unassembled TEK Hover Skiff. The most efficient weapon is the Cannon, as it'south torpor-to-damage ratio will be the highest. Although you can also use the Rocket Launcher on Stone Elemental, and the Catapult Turret on the Karkinos. Although related, Rubble Golem tin't be tamed.
* = Tamed Titanosaur will refuse to eat anything, and will not regain hunger through whatsoever methods and will eventually starve to expiry. But if the individual server or single histrion runs with AllowRaidDinoFeeding setting it can be force-fed.
Raise-merely Taming [ ]
Due to the nature of these creatures, they cannot exist tamed as adults unlike most other creatures. In order to 'tame' the said creatures, they accept to be raised from birth. Following creatures tin can only exist tamed from nativity.
Craft-only Taming [ ]
3 Creatures tin can only exist "crafted" rather than through regular taming, through acquisition of its Blueprint, or crafted as level one (or 51 for the Mek) at either a City Terminal or Tek Replicator within Extinction.
In the example of both Enforcer and Scout, these can both be found roaming around the Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Primitive to Ascendant based on their level, with random per centum of stats.
In the instance of the Mek, these can be crafted with a Level 51 Engram. They only come out as Level 51 and different the Enforcer, these cannot level upwardly. Better form, college level Mek Blueprints can occasionally be obtained either from Difficult or Legendary Orbital Supply Drops.
Mega Mek Taming [ ]
This department is about content exclusive to the DLC: Extinction |
The Mega Mek is assembled by using a M.O.Thou.I. to combine four Meks. However, information technology can only exist properly used during the Alpha Rex Titan boss fight, so you demand to assemble the Mega Mek only in the presence of the Alpha Rex Titan.
Titan Taming [ ]
This section is well-nigh content exclusive to the DLC: Extinction |
iii of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is dissimilar at where the corruption exist, and thus requires different strategy to eliminate the abuse.
All Decadent tumors plant at its trunk always take one damage per hit, which makes loftier impairment ranged pointless. Rather, utilizing rapid-firing ranged similar Assault Burglarize or creatures like Velonasaur volition help.
Based on how much damage it takes, the titan type when tamed volition modify, each with higher stat. These are denoted equally its prefix when it is offset tamed.
- Alpha = Taken less than ?? HP loss
- Beta = Taken betwixt ?? and ?? HP loss
- Gamma = Taken between ?? and ?? HP loss
- None = Kill it
Eerie Taming [ ]
This section is about a feature exclusively available on Mobile |
Eerie Creatures cannot exist tamed past default at where its originated from. To exist able to obtain such creatures, its Creature Implant (Mobile) must be removed from its inventory after killing it and revived at Obelisk or Revival Platform earlier it tin can be tamed as per normal similar every other creature, bold they can be tamed.
Taming Effectiveness [ ]
The taming effectiveness indicates the amount of bonus the beast gets once it is successfully tamed. It does not take whatever outcome on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the animal eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less information technology drops. Basically the formula is TE = one / ( 1 + [number of food eaten] + [damage taken])
, with some additional weighting multipliers, depending on the species and kind of food.[1] Feeding a creature their preferred nutrient will non only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures as well take a preferred Kibble, which will exist the fastest taming food while only slightly decreasing the taming effectiveness. (Side notation: Efficiency is not a synonym for effectiveness. The efficiency (how economic a method is) is not taken into business relationship for the taming effectiveness.)
- In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is nonetheless non born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning feel will increase information technology however.
- In the example of Bloodstalker, Taming effectiveness ever starts at 30% regardless. Instead of decreasing, letting it banquet on tamed creatures and killing it actually increases its effectiveness, and will never driblet once it is raised.
Effect of the Taming Effectiveness [ ]
Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +four% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.
At 100% Taming Effectiveness, a creature will get fifty% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (then fifty% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is Fifty × TE / 2 (rounded down). For example: a level 90 Male monarch with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.
With a maximum wild level of 150 and a maximum taming effectiveness of 99.ix% for all creatures that have to eat at to the lowest degree in one case (animal such equally the Troodon and Pegomastax retain 100% due to not technically "eating") - the maximum corporeality of bonus levels yous can attain is 150 × 99.9% / two → 74 (rounded), for a total level of 224.
In addition to bonus levels, well-nigh creatures accept at least 1 stat that has a Taming Multiplier that is based on Taming Effectiveness - e.thou. the Male monarch has 17.half-dozen% multiplier on its Melee Damage. The multiplier is applied afterward bonus levels and whatever additive bonuses (east.m. the Rex as well has a +vii% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the king equally an case once more, the total 17.six% multiplier is only achieved with 100% Taming Effectiveness. At only l% TE, you will only get 8.8% bonus melee harm. Use the external taming calculators to know which method is more cost/effective for your situation.
When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will non cause them to gain bonus levels, this will crusade them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.
Food | Food-Value[ii] | Taming Speed[3] | Taming Effectiveness[iv] | Used To Tame |
---|---|---|---|---|
Broth of Enlightenment | 20 | 50x Speed [v] | ★★★★★ | Arthropluera |
Rare Flower | 60 | 25.1x Speed | ★★★★★ | Microraptor |
Raw Mutton | 50 | 7.5x Speed | ★★★★☆ | Carnivores |
50 Black Pearls | 1500 | 6.6x Speed | ★★★★★ | Tusoteuthis [6] |
Preferred Kibble | lxxx | 5x Speed | ★★★★★ | All kibble tames, except those listed below. This does not apply after the Homestead update on PC and Console. |
Kibble (Archaeopteryx Egg) | 120 | iii.33x Speed | ★★★★★ | Diplocaulus |
Kibble (Carbonemys Egg) | 53 | 7.55x Speed | ★★★★★ | Brontosaurus |
Kibble (Lystrosaurus Egg) | 53 | 5.2x Speed | ★★★★★ | Diplodocus |
Kibble (Mantis Egg) | 20 | 20x Speed | ★★★★★ | Rock Elemental |
Kibble (Megalosaurus Egg) | 120 | three.33x Speed | ★★★★★ | Therizinosaur |
Kibble (Moschops Egg) | 53 | 7.55x Speed | ★★★★★ | Purlovia |
Kibble (Oviraptor Egg) | 135 | 2.96x Speed | ★★★★★ | Megalosaurus |
Kibble (Pelagornis Egg) | 25 | 16x Speed | ★★★★★ | Archaeopteryx |
Kibble (Quetzal Egg) | fourscore | 6.875x Speed | ★★★★★ | Mosasaurus, Giganotosaurus (5x Speed) |
Kibble (Tapejara Egg) | 120 | 3.3x Speed | ★★★★★ | Kaprosuchus |
Kibble (Terror Bird Egg) | 53 | 7.5x Speed | ★★★★★ | Woolly Rhinoceros |
Kibble (Titanoboa Egg) | lxxx | three.75x Speed | ★★★★★ | Gigantopithecus, Dunkleosteus, Thylacoleo (5x Speed) |
Kibble (Therizinosaurus Egg) | 320 | 1.56x Speed | ★★★★★ | Basilosaurus |
Giant Bee Dear | 80 | 4.9x Speed | ★★★★☆ | Dire Bear |
Rare Bloom | 35 | iv.55x Speed [5] | ★★★★★ | Lystrosaurus |
Bio Toxin | 45 | 4.46x Speed | ★★★★★ | Electrophorus |
Large Animal Feces | 37.five | 4.27x Speed [5] | ★★★★★ | Dung Beetle |
Cooked Lamb Chop | l | 4x Speed | ★★★★★ | Carnivores |
Behemothic Bee Beloved | 80 | three.72x Speed | ★★★☆☆ | Megatherium |
Raw Prime number Meat | 50 | 3x Speed | ★★★☆☆ | Carnivores |
Raw Prime Fish Meat | 25 | 2.4x Speed[5] | ★★★☆☆ | Carnivores |
Rare Flower | 75 | 2x Speed | ★★★☆☆ | Giant Queen Bee |
Spoiled Meat | 50 | 2x Speed | ★★★☆☆ | Araneo, Arthropluera, Dung Beetle, Pulmonoscorpius and Vulture |
Cooked Prime Meat / Prime Meat Jerky | 50 | 1.5x Speed | ★★☆☆☆ | Carnivores |
Rare Mushroom | 75 | i.3x Speed | ★★☆☆☆ | Procoptodon |
Beer Jar | 45 | 1x Speed | ★★★★★ | Chalicotherium |
Stimberry | -15 | ? | ☆☆☆☆☆ | Chalicotherium |
Raw Meat | 50 | 1x Speed | ★☆☆☆☆ | Carnivores |
Cooked Meat / Cooked Meat Hasty | 25 | 1x Speed | ☆☆☆☆☆ | Carnivores |
Crops | 40 | 1x Speed | ★★☆☆☆ | Herbivores |
Chitin | 50 | 1x Speed | ★☆☆☆☆ | Archaeopteryx |
Mejoberry | thirty | 1x Speed | ★☆☆☆☆ | Herbivores |
Sulfur | 25 | 1x Speed | ★☆☆☆☆ | Stone Elemental |
Other Berries | 20 | 1x Speed | ☆☆☆☆☆ | Herbivores |
Institute Species X Seed | 50 | 1x Speed | ☆☆☆☆☆ | Procoptodon |
AnglerGel | 24 | 1x Speed | N/A[7] | Manta |
Sweet Vegetable Cake | 20 | 1x Speed | N/A[7] | Ovis |
Sweet Vegetable Cake | 500 | 1x Speed | N/A[7] | Achatina |
Giant Bee Honey | 300 | 1x Speed | Northward/A[7] | Gyre Rat |
Giant Bee Honey | 200 | 1x Speed | N/A[7] | Liopleurodon |
Deathworm Horn | 300 | 1x Speed | N/A[7] | Mantis |
Woolly Rhinoceros Horn | 200 | 1x Speed | North/A[7] | Mantis |
Raw Fish Meat | 25 | 0.8x Speed[five] | ☆☆☆☆☆ | Carnivores |
Cooked Fish Meat | 12 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |
Cooked Prime Fish Meat | 25 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |
Other Kibble | 80 | 0.66x Speed | ☆☆☆☆☆ | Anything other than the creature that prefers the type of Kibble. |
Stone | fifty | 0.14x Speed | ★☆☆☆☆ | Stone Elemental |
Giganotosaurus Egg | 300 | ? | ★★★★★ | Oviraptor |
Fertilized Giganotosaurus Egg | 900 | ? | ★★★★★ | Titanoboa |
Rock Drake Egg | 262.5 | ? | ★★★★★ | Basilisk |
Magmasaur Egg | 262.5 | ? | ★★★★★ | Basilisk |
Plant Species Z Seed | 75 | ? | ★★★★★ | Bulbdog, Glowtail, Featherlight, and Shinehorn |
Dead Fish | N/A | ? | ☆☆☆☆☆ | Otter and Hesperornis |
- ↑ Calculation of the taming effectiveness
- ↑ Note that the food values depend on the combination of food and creature, simply near creatures share the same value for a specific food. Exceptions utilise especially to the preferred food of a creature.
- ↑ Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular nutrient versus the baseline (normally Raw Meat or Other Berries).
- ↑ Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The about constructive may not always exist the fastest.
- ↑ 5.0 v.one 5.2 5.three 5.4 Estimated.
- ↑ Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
- ↑ 7.0 7.1 7.2 vii.three seven.four 7.5 7.6 This is the only valid food item for this tame.
Dino Level and Stats [ ]
Spawn level | 1-150 (official servers) |
---|---|
Taming effectiveness bonus levels | +0-50% of spawn level (+74 max) |
Max level increment after taming | +88 |
- Dinos/Creatures spawn with a level of v to 150 in official, or dissimilar depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
- For every level higher up 1, the fauna has an comeback made at random to 1 of its base stats. Usually one stat in particular will have been upgraded naturally.
- Any animal, one time tamed, can exist leveled upwards manually upwardly to 88 times (Except for Titans and Mek). This means if y'all tame a level 1 animal, it will cap at level 89 and not level up anymore, but an animal tamed at level xxx may reach level 118.
- Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
- First players may want to target lower level animals to relieve time and resources, especially for early game mounts and pack animals such as Phiomias.
- Established players may want to target higher level animals, every bit their beginning stats (and thus max-level stats) will exist college. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements accept gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for some other.
- Which improvements are desirable volition depend on the animal's species and intended apply. For instance, information technology is normally pointless to level up melee impairment on a Parasaur intended every bit a pack creature, while this may be the most important stat for a hunting Raptor or a siege King.
- The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same corporeality of XP will take an beast tamed at level i to level 2, or tamed at level 26 to level 27, etc.
- Tamed animals will earn XP slowly even while doing nothing, just like the thespian. The player gets boosted XP equal to half the XP earned by an fauna they are riding, so it's a skilful idea to sit on a dino while AFK.
- Tamed creatures in a Cryopod receive more passive XP.
- The max dino level (without breeding) later taming and leveling is 312 on an official or non-modded server (i.due east. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this rule:
- Tek creatures - Equally stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and upwardly to 88 levels later taming, making their max possible level 349 outside of breeding.
- Reaper Kings - Queens spawn at a maximum level of 150, but their offspring can receive up to 75 additional levels during pregnancy and another 88 in one case matured, making their max level 313.
- Enforcers and Scouts - Spawn naturally up to level 150 and tin can receive an add-on 88 levels after existence assembled, making their max level 238.
- Deinonychus - Eggs naturally spawn upwards to 150 and can receive an boosted 88 levels afterward maturation, making their max level 238 outside of breeding.
- Wyverns and Rock Drakes - Eggs can spawn naturally up to 190 and tin receive an additional 88 levels later on maturation, making their max level 278.
Taming Hints [ ]
- One Narcoberry volition increase an beast's Torpor by 7.five. One Narcotic increases Torpor past 40. A Tranquilizer Arrow fired past an ordinary bow will increase Torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
- To feed Narcotics or Narcoberries, use the E , , . -> R2/RT not triangle/Y
- In an emergency, if you run out of Narcotics and Narcoberries, you lot tin can punch or Slingshot the beast in the head to go along it unconscious, or shoot it with a Tranquilizer Arrow. Notwithstanding, this will damage the beast, thereby reducing taming effectiveness and the amount bonus levels gained. It could besides impale the animal if y'all aren't careful.
- Exist sure they accept food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
- An unconscious animal will remain unconscious until the Torpor reaches 0. If it wakes upward, you will lose all taming progress, plus whatever items that were in the animal'due south inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
- Different animals lose Torpor at dissimilar rates (for example, a Spino loses Torpor very apace) and because taming takes longer for higher levels, more Narcotics are needed.
- Taming tin take upwards to several hours. Keep an eye out for other players or predators, as they may try to impairment your unconscious creature.
- An unconscious creature proves an appetising repast for smaller carnivores that may not even set on when said creature is conscious; be vigilant defending your tame as even a small grouping of Dilophosaur can rapidly ruin a Quetzal tame.
- Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, similar players, inactive animals will use food very slowly.
- If your tame has low wellness you tin can forcefulness feed information technology so that it will regain some HP. This will non subtract taming effectiveness if the fauna's food is maxed out. This but works on carnivores.
- If your tame gets hit y'all can let information technology wake up to reset the taming effectiveness.
- During Valentines Day event, Box o' Chocolates can be used to quickly knock twoscore% off taming progress of whatever knockout tames. However, these tin can only exist used in one case per wild unconscious animate being.
- If you are taming a lot of beast, use the taming list to keep track of unconscious tameable dino to cheque how long before their torpidity runs out, or how long to taming it.
- In ARK: Survival Evolved Mobile, the Dododex app can exist accessed when hovering over a Fauna. Information technology will automatically go to the respective Beast to provide taming values for that Creature.
For Carnivores [ ]
For Herbivores [ ]
- Unlike carnivores, there are no foods you tin can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very chop-chop tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of fourth dimension for taming herbivores, especially if you've got your centre on a high leveled one.
- Herbivores will eat Crops, while this volition non speed upward the overall time to tame, it will result in a higher taming effectiveness.
- Herbivores will not voluntarily eat Narcoberries.
- Unlike with tamed dinos where Stimberries volition crusade them to go hungry, force feeding an unconscious dino will just accept their torpidity decreased - causing them to wake up sooner. All the same, herbivores volition eat a Stimberry if there is no other nutrient in their inventory. Although Stimberries drastically reduce tame effectiveness, they add a very modest amount of taming affinity with no nutrient gain. Therefore, they will eat the Stimberries at a abiding rate. This can be a way to increase taming analogousness while starve taming a plant eater at price of a 0% taming effectiveness.
For Most Creatures [ ]
- About creatures have a preferred Kibble that will enhance the taming meter much faster than their favorite foods while virtually halting the Taming Effectiveness disuse. Each quality of kibble requires different ingredients, and you tin find how to make each type Kibble here
- Kibbles make taming v times faster for every fauna that prefers ane except for Brontos, which are tamed 8 times faster using kibbles.
- New players volition observe that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not exist attempted. Taming high level creatures without kibble profoundly decreases taming effectiveness, negating the advantages of taming a high level creature.
- This is especially true for herbivores; while in that location are many types of meat in the game, assuasive for near carnivores to be tamed apace without kibble while nevertheless retaining decent taming affinity, herbivores do not go this luxury. Outside of berries, the merely other foods near herbivores will accept are Crops and their preferred kibbles, both of which are by and large not utilized by players until the more than mid-to-belatedly-game. Considering of this, taming high level herbivores volition almost always require their preferred kibble, and fifty-fifty then, may nevertheless take a considerable corporeality of time and Narcotics to continue asleep. For instance, taming a level 150 Doedicurus on official settings would accept 34 kibble and 130 Narcotics, and would still take i hour and 42 minutes. If 1 were to try and tame and same Doedicurus using normal berries, it would require nearly 700 berries and about 900 Narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
- A Cryopod allows the ease of moving dinosaur from one point to another, especially freshly tamed. Merely be mindful not to dice equally anyone can steal the filled Cryopod for their tribe from a dead torso (If a programme is made to breed, it might exist brash to notice another way of moving, unless the player is fine with waiting at almost 2 days for cooldown).
- If the player has access to Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
- Due to the corporeality of food some creatures demand to eat in lodge to be tamed, at that place are some animals that, even with kibble, can never reach 100% TE. A fashion to tame these creatures at higher efficiency is to expect for an event that boosts taming speeds, such as the ARK: Evolution Consequence. During these events, less kibble is needed, and therefore it is possible to tame creatures at college levels of efficiency that otherwise would be incommunicable on standard official settings. A good case of this is the Woolly Rhino, which can but reach a maximum TE level of 95.eight% on standard official settings, but can reach 98.9% during such events.
- In that location are some creatures, nonetheless, that cannot striking maximum TE even on x2 rates, such as the Basilisk. These creatures can only hit maximum TE during events where rates are booster even farther, such as during ARK: Eggcellent Adventure.
Speeding up starve taming with Battle Tartare
This method is no longer effective.
There are ways to speed up taming using Boxing Tartare. However its not an easy technique, and you need to be aware of several things:
- It should only exist done during starve taming. Force feeding anything other than Narcotics or Stimulant to a tamed fauna during normal taming will crusade a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding annihilation during starve taming volition not cause a drop in taming effectiveness.
- Boxing Tartare inflicts harm. Even though it actually doesn't crusade any taming effectiveness driblet (fifty-fifty during normal taming, although strength feeding information technology still does), it still increases the risk of killing the fauna. One boxing tartare does a low amount of damage. To be precise 90 impairment over 200 seconds. But you will likely need to feed multiple sometimes around x and sometimes fifty-fifty over a hundred Boxing Tartares to actually make it thing.
- Equally each Battle Tartare works simply for 200 seconds, and it crusade the food meter drop 50% faster, the amount of Battle Tartares you need can exist calculated past this formula: normal total taming fourth dimension(in seconds)/3*2/200, which simplifies to normal total taming time/300. For example: Taming a 150 Castoroides with kibble will normally have one hr, nineteen minutes and 10 seconds, or 4750 seconds in total. Thus total amount of Battle Tartares you need is 4750/300=sixteen(rounded up), and information technology will take 16*200=3200 seconds (53 minutes) of force feeding Boxing Tartares. At that time Castoroides should get hungry enough to eat the required 22 Gallimimus kibble, thus saving y'all a 23 minutes of taming. During that starve taming, the Castoroides will take 16*90=1440 harm.
- If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you tin can instead force feed it Enduro Stew. It volition non speed up taming on its own, but will restore 1080 health over fifteen minutes during the duration of the Enduro Stew. But only as the Battle Tartare, only force feed Enduro Stew during stave taming. Force feeding information technology during normal taming volition cause a massive drop in taming effectiveness. Although strength feeding Battle Tartare will instantly cancel the consequence of Enduro Stew, and vice versa. Thus yous can't accept both active at the aforementioned fourth dimension.
- Be enlightened that even though Battle Tartare can potentially speed upwards taming by fifty%, Its not the same equally having a one.5x taming multiplier. Information technology volition simply cause a beast to get hungry fifty% faster, just it will withal need to eat the same amount of nutrient to be tamed.
- Cooking Battle Tartare is quite tricky, as it requires three portions of Raw Prime number Meat for each portion of tartare. Its recommended to do it only with the Industrial Cooker, with everything (too Raw Prime Meat) already put in it. Thus you only have to bring a big amount of Raw Prime Meat to be able to melt some of the Battle Tartare. Killing Alpha Creatures provides very high amounts of Raw Prime number Meat. Another fashion to get high amounts of information technology, is past killing Paracers, Diplodocus, or Brontos.
Taming Tabular array [ ]
These tables requite an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to requite a first impression on the needed resources and to compare to other creatures then are only for a level thirty creature, fed with the standard nutrient (i.e. Mejoberry for Herbivores and Raw Meat for Carnivores). For the Tranq Arrow number it is assumed they hit the body, if at that place are no other annotations, using a Crossbow. Targeting the head is more constructive for nigh creatures.
For additional info on the food and time needed for each creature, visit their individual pages, equally the needed resources vary largely depend on the level and used food.
Notation that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
This folio is outdated. Please help update it if you lot can. The talk folio may contain more information. Reason: "Kibbles are the current ones, just taming times and supply nutrient may be outdated" |
Herbivore Taming Table (Level 30) [ ]
Animal | Rideable | Narcoberries Needed | Narcotics Needed | Mejoberries Needed | Tranq Arrows Needed** [trunk;caput] | Preferred Food | Time Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
Achatina | No | () | Sugariness Vegetable Cake | N/A | ||||
Ankylosaurus | Yes | 640 | 132 | 250 | 8 | Regular Kibble | 03:45 | twoscore |
Brontosaurus | Yes | 650 | 89 | 834 | 34 | Exceptional Kibble | 05:00 | 63 |
Carbonemys | Yes | 340 | 62 | 250 | v (torso); ten (tail); 25 (shell) | Regular Kibble | 01:52 | 25 |
Castoroides | Yeah | 547 | 167 | 7 | Superior Kibble | 03:45 | 55 | |
Chalicotherium | Yes | N/A | Northward/A | Northward/A | Beer Jar | 42 | ||
Diplodocus | Yes | Regular Kibble | 32 | |||||
Dodo | No | 22 | four | 38 | 1;1 | Bones Kibble | 00:08 | N/A |
Doedicurus | Yes | 1600 | 390 | 284 | 14 | Regular Kibble | 04:15 | xxx |
Equus | Yes | Northward/A | N/A | Northward/A | Simple Kibble | xx / Not Needed | ||
Gallimimus | Yes | 1461 | 550 | 169 | 8 | Unproblematic Kibble | 01:41 | xxx |
Gasbag | Yes | Superior Kibble | 43 | |||||
Gigantopithecus | Yes | N/A | Northward/A | 139 | N/A | Regular Kibble | 03:ten | Not Needed |
Iguanodon | Yes | Elementary Kibble | 30 | |||||
Jerboa | No* | Due north/A | ||||||
Lymantria | Yes | Regular Kibble | 36 | |||||
Lystrosaurus | No | Northward/A | Northward/A | N/A | Rare Bloom | Due north/A | ||
Mammoth | Yes | 786 | 150 | 417 | 10 | Superior Kibble | 04:23 | 40 |
Megaloceros | Yes | 221 | 41 | 100 | 4;2 | Superior Kibble | 01:15 | xxx |
Megatherium | Yes | Superior Kibble | 52 | |||||
Mesopithecus | No* | N/A | Northward/A | 84 | N/A | Bones Kibble | 00:33 | N/A |
Morellatops | Yep | Simple Kibble | 11 | |||||
Ovis | Yes | N/A | Northward/A | () | Northward/A | Sweet Vegetable Cake | Not Needed | |
Pachy | Yep | 121 | 22 | 100 | three;23 (particularly resistant head) | Simple Kibble | 00:50 | xv |
Pachyrhinosaurus | Aye | fifty | 18 | 163 | 8 | Bug Repellant | 01:13 | 25 |
Paracer | Yes | 1506 | 373 | 542 | 23 | Superior Kibble | 03:56 | thirty |
Parasaur | Yeah | 102 | 17 | 125 | 3;2 | Basic Kibble | 00:38 | x |
Pegomastax | No | N/A | N/A | N/A | N/A | |||
Phiomia | Yes | 45 | 3 | 250 | five;2 | Bones Kibble | 00:25 | 5 |
Procoptodon | Yep | 653 | 151 | 167 () | v | Rare Mushrooms | 01:51 | fifty |
Roll Rat | Yep | N/A | Northward/A | () | N/A | Behemothic Bee Beloved | 58 | |
Stegosaurus | Yes | 646 | 127 | 500 | 9;6 | Regular Kibble | 03:45 | 30 |
Therizinosaurus | Yes | Exceptional Kibble | 69 | |||||
Triceratops | Yes | 306 | 64 | 250 | five | Uncomplicated Kibble | 01:53 | xvi |
Woolly Rhino | Yes | 11 | Superior Kibble | 45 |
* These tames ride on the role player'due south shoulder.
** Number of tranq arrows shot by a 100% crossbow.
Carnivore Taming Tabular array (Level 30) [ ]
Creature | Rideable | Narcoberries Needed | Narcotics Needed | Raw Meat Needed | Tranq Arrows Needed*** [trunk;head] | Preferred Nutrient | Time Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
Allosaurus | Aye | Superior Kibble | ||||||
Archaeopteryx | No | () | Simple Kibble | N/A | ||||
Angler | Yes | 3513 | 1153 | ninety | sixteen | Regular Kibble | 04:30 | Not needed |
Araneo | Yes | N/A | Northward/A | 38 () | Due north/A | Spoiled Meat | 0:21 | 40 |
Argentavis | Yes | 648 | 120 | 100 | 7;3 | Superior Kibble | 03:45 | 55 |
Arthropluera | Yes | North/A | N/A | ? () | N/A | Goop of Enlightenment | 50 | |
Baryonyx | Yes | Regular Kibble | ||||||
Basilisk | Yes | (), () | Rock Drake Egg and Magmasaur Egg | |||||
Basilosaurus | Yes | Exceptional Kibble | ||||||
Beelzebufo | Yes | 349 | 70 | 81 | 4 | Regular Kibble | 00:54 | 25 |
Carnotaurus | Yep | 663 | 133 | 100 | 7 | Regular Kibble | 03:45 | 50 |
Compy | No* | 11 | 2 | 5 () | 1 | Raw Prime number Meat | 00:01 | N/A |
Daeodon | Yes | Superior Kibble | ||||||
Dilophosaur | No | 33 | 4 | 23 | 2;1 | Bones Kibble | 00:thirteen | N/A |
Diplocaulus | Yes | Simple Kibble | ||||||
Dimetrodon | No | 4755 | 2528 | 84 | fourteen | Regular Kibble | 04:12 | N/A |
Dimorphodon | No* | 76 | 16 | 45 | two;one | Raw Prime Meat | 00:11 | N/A |
Dire Behave | Aye | 18 | Superior Kibble | 06:54 | 35 | |||
Direwolf | Yeah | 498 | 100 | 60 | 8;4 | Superior Kibble | 01:52 | Not needed |
Dung Beetle | No | Northward/A | N/A | sixteen () | N/A | Big Creature Feces | 00:xiii | North/A |
Dunkleosteus | Yes | 21 | Superior Kibble | 40 | ||||
Electrophorus | No | Northward/A | Due north/A | Northward/A | N/A | |||
Giganotosaurus | Yeah | 8716 | 5071 | 196 | 174 | Infrequent Kibble | 07:21 | 85 |
Griffin | Yes | Extraordinary Kibble | ||||||
Hesperornis | No* | Northward/A | North/A | () | N/A | Expressionless Fish | N/A | |
Ichthyornis | No* | Regular Kibble | N/A | |||||
Ichthyosaurus | Yes | N/A | Northward/A | 32 | Due north/A | Elementary Kibble | 01:22 | 10 |
Kairuku | No | 200 | 35 | 45 | six;2 | Basic Kibble | 00:25 | N/A |
Kaprosuchus | Yep | Regular Kibble | ||||||
Karkinos | Yes | Exceptional Kibble | ||||||
Managarmr | Yep | Exceptional Kibble | ||||||
Manta | Yes | N/A | North/A | ? () | N/A | AnglerGel | 25 | |
Mantis | Yes | Northward/A | Due north/A | () | Northward/A | Deathworm Horn | ||
Megalania | Yes | Boggling Kibble | ||||||
Megalodon | Yes | 509 | 102 | 100 | 14 | Superior Kibble | 03:45 | 45 |
Megalosaurus | Yes | Superior Kibble | ||||||
Microraptor | No* | N/A | ||||||
Mosasaurus | Yes | 9611 | 4627 | 580 | 53 | Exceptional Kibble | 08:57 | 75 |
Otter | No* | N/A | N/A | () | N/A | Dead Fish | N/A | |
Onyc | No | N/A | N/A | 57 | Due north/A | Raw Prime Meat | 00:28 | N/A |
Oviraptor | No | 180 | 35 | 247 () | 3;2 | Giganotosaurus Egg | 01:22 | Northward/A |
Pelagornis | Yes | Regular Kibble | ||||||
Plesiosaur | Yes | 3377 | 1030 | 250 | 28 | Superior Kibble | 05:00 | lx |
Pteranodon | Yep | 481 | 97 | sixty | 2;ane | Regular Kibble | 02:30 | 35 |
Pulmonoscorpius | Yes | 81 | 17 | 38 () | three | Spoiled Meat | 00:38 | 25 |
Purlovia | No | Regular Kibble | N/A | |||||
Quetzal | Yes | 7475 | 2603 | 317 | 22;eight | Infrequent Kibble | 08:59 | 60 |
Raptor | Yes | 133 | 23 | lx | 4;two | Elementary Kibble | 00:50 | xv |
Ravager | Yes | Raw Prime Meat | ||||||
Rex | Yes | 1891 | 408 | 159 | 27 | Infrequent Kibble | 05:18 | 60 |
Sabertooth | Yes | 221 | 45 | sixty | 9;3 | Regular Kibble | 01:53 | 45 |
Sarcosuchus | Yep | 627 | 124 | 85 | 7 | Regular Kibble | 03:32 | 35 |
Snow Owl | Yes | Superior Kibble | ||||||
Spino | Yes | 4787 | 1486 | 154 | 15 | Exceptional Kibble | 06:54 | 60 |
Terror Bird | Aye | 1449 | 462 | 83 | 6 | Regular Kibble | 02:04 | 25 |
Tapejara | Yep | 8 | Superior Kibble | 50 | ||||
Titanoboa | No | N/A | N/A | () | Fertilized Giganotosaurus Egg | Northward/A | ||
Thorny Dragon | Yes | Regular Kibble | ||||||
Thylacoleo | Yep | Extraordinary Kibble | ||||||
Tusoteuthis | Yeah | N/A | N/A | N/A | ||||
Velonasaur | Yes | Regular Kibble | ||||||
Vulture | No* | () | Spoiled Meat | |||||
Yutyrannus | Yes | Extraordinary Kibble |
* These tames ride on the player's shoulder.
** The Dung Beetle is not a Carnivore merely prefers Spoiled Meat after it is tamed.
*** Number of Tranquilizer Arrows shot by a 100% Crossbow waiting 5 seconds in between shots to employ all the "over time Torpor".
Untamable [ ]
Not all creatures can be tamed. About creatures that are tamable through sure ways have the prefix "Wild" next to their name. Untamable wild creatures do non have such prefix.
The post-obit creatures are currently not tamable except past use of the forcetame control.
Taming Calculators [ ]
See Apps for a list of taming-calculators.
References [ ]
Taming | ||||||||||||
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Plants | Amarberry • Azulberry • Citronal • Longrass • Mejoberry • Narcoberry • Rockarrot • Savoroot • Stimberry • Tintoberry | |||||||||||
Meat | Meat (Raw, Cooked, Jerky) • Prime number Meat (Raw, Cooked, Jerky) • Fish Meat (Raw, Cooked) • Prime number Fish Meat (Raw, Cooked) • Raw Mutton • Cooked Lamb Chop • Spoiled Meat | |||||||||||
Kibble |
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Tools |
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Other |
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Gameplay Mechanics | |||||||||||||||
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Games/Franchises | ARK: Survival Evolved (Mobile) • PixARK • ARK Park • ATLAS • ARK two | ||||||||||||||
Edifice & Development | Edifice • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling • Artistic Mode | ||||||||||||||
Items | Armor • Consumables • Resources • Structures • Weapons | ||||||||||||||
Environment | Game Modes • Single Actor • Survival of the Fittest • Game Persistence • Environmental • Difficulty | ||||||||||||||
Exploring |
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Graphic symbol |
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Creatures |
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Miscellaneous | Achievements • Chat • DLCs • Weapon Mechanics • Stasis • Raptor Claus • HLN-A • Chibi-Pets |
Source: https://ark.fandom.com/wiki/Taming
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