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How Do You Tame Animals In Ark On Ps4

Disambig.png This article is nearly the process of taming a creature. For the uses of a tamed creature, encounter Domestication.


How to Tame a Dinosaur

Creatures on the island can be tamed and used for diverse purposes. Uses for tamed animals include riding, particular transportation, storage, hunting, harvesting, resource production, and defending belongings while you are offline. Items placed in a tamed creature'southward inventory usually take much longer to spoil than they would otherwise.

Contents

  • one Taming Nuts
    • i.i Knock-out Taming (KO)
    • ane.2 Non-Fierce Taming (NV)
      • 1.two.1 Unique Non-Trigger-happy Taming
      • 1.2.two Fish Basket Non-Tearing Taming
      • 1.2.3 Temporary Taming
    • 1.3 Turret Taming
    • 1.4 Raise-only Taming
    • i.5 Arts and crafts-but Taming
      • one.five.1 Mega Mek Taming
    • ane.six Titan Taming
    • 1.vii Eerie Taming
  • 2 Taming Effectiveness
    • two.one Outcome of the Taming Effectiveness
  • three Dino Level and Stats
  • 4 Taming Hints
    • 4.1 For Carnivores
    • iv.2 For Herbivores
    • four.iii For Nigh Creatures
  • five Taming Table
    • 5.1 Plant eater Taming Table (Level xxx)
    • 5.2 Carnivore Taming Tabular array (Level 30)
  • six Untamable
  • vii Taming Calculators
  • 8 References

Taming Basics [ ]

Knock-out Taming (KO) [ ]

  1. First, render the creature unconscious. This tin be achieved through the following methods:
  2. Once the animate being is unconscious, open up its inventory and feed it an advisable food item by dragging food into its inventory and waiting for the fauna to swallow it. The food needed to tame it will vary based on the creature you lot are trying to tame. Keep plenty of nutrient in the fauna'south inventory while taming; if the fauna runs out of food, the taming bar volition begin to get down until it gets more food. Strength feeding them anything other than  Narcoberries or  Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame have longer.
    • Every time the animate being raises its head to eat, the Taming bar increases. Herbivores will swallow  Berries when their hunger falls 20 points (xxx points for mejo berries) and  Crops when it falls 40 points. Carnivores will eat  Raw Prime number Meat, Cooked Prime number Meat,  Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime number Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Hasty when their hunger falls 50 points. All applicative creatures will eat  Kibble when their hunger falls lxxx points (for a few creatures it is 135, 120, 53.three, 25, or xx). For other nutrient run into the tabular array in the section Taming Effectiveness.
    • If a creature's preferred food is in its inventory, they will wait for their hunger to decrease plenty for them to consume it, even if other nutrient is present.
    •  Purple Griffin volition simply eat food in its inventory while unconscious if the survivor that knocked it out meets its requirement to exist respected.
  3. Keep the animal unconscious throughout the process. The Unconscious bar decreases with the creature's  Torpor, and can be refilled with  Narcoberries or  Narcotic. Narcoberries will enhance torpor by 8 points over 3 seconds, and Narcotic volition raise it by 40 points over 16 seconds. It also stops the animate being'due south fight confronting the torpor in this fourth dimension, and so torpor will non autumn in addition to the raising. The creature will not voluntarily eat these items, and and then they must be force fed by hitting the use-primal ( E , Y, Triangle) in the creatures inventory when hovering over the item.

Non-Violent Taming (NV) [ ]

Well-nigh of the creatures beneath tin be tamed non-violently. Diplodocus can be tamed with both methods.

  1. Put the food yous programme to feed to the creature in the far-right slot of your hotbar.
    •  Araneo prefers  Spoiled Meat over  Raw Meat
    •  Arthropluera prefers  Broth of Enlightenment over  Spoiled Meat and  Raw Meat
    •  Basilosaurus prefers  Exceptional Kibble over Meat and Fish
    •  Chalicotherium takes  Beer (also Stimberries simply with extremely low taming effectiveness)
    •  Diplodocus prefers  Regular Kibble over  Crops and  Berries
    •  Dung Beetle prefers  Feces over  Spoiled Meat
    •  Giant Bee prefers  Elementary Kibble over  Rare Blossom
    •  Gigantopithecus prefers  Regular Kibble over  Berries
    •  Ichthyosaurus prefers  Unproblematic Kibble over Meat and Fish
    •  Lystrosaurus prefers  Rare Bloom over  Crops and  Berries
    •  Manta takes  AnglerGel
    •  Mantis prefers  Deathworm Horn over  Woolly Rhino Horn
    •  Mesopithecus prefers  Basic Kibble over  Berries
    •  Moschops asks randomly for  Tintoberry,  Mejoberry,  Behemothic Bee Dear,  Organic Polymer,  Rare Mushroom,  Rare Flower,  Raw Prime Meat,  Cooked Prime Meat,  Prime Meat Jerky,  Raw Prime Fish Meat,  Cooked Prime number Fish Meat, or  Cooked Lamb Chop
    •  Onyc takes Meat and Fish
    •  Otter takes Raw Fish Meat (on Mobile)
    •  Vulture prefers  Spoiled Meat over  Raw Meat
    • Charge Lite-specific dino ( Bulbdog,  Shinehorn,  Featherlight,  Glowtail) prefers  Found Species Z Seed(Aberration), but takes in their specific Mushroom.
    •  Crystal Wyvern prefers  Primal Crystal(Crystal Isles) over  Crystal
    •  Sinomacrops takes Chitin over anything else.
  2. Approach the creature and printing the apply primal (default: E , Y, Triangle) to feed information technology when prompted.
  1. Expect for the creature to become hungry enough upward to roughly 90% of its hunger ex:36000-40000 to swallow again. This tin take varying amounts of fourth dimension depending on the creature in question and the nutrient you are feeding it.
  2. Repeat this process until the taming bar is filled.

Note that the first instance of nutrient you feed to the fauna is akin to knocking information technology unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the beast's hunger will begin decreasing. At this indicate - the taming effectiveness and taming progress will not begin to diminish unless the animate being starts taking impairment (i.e. enters combat or starts dying of starvation). The initial delay between the first and 2nd feedings compared to all subsequent feedings is also greater. One time fed a second time, progress will begin to reset if you accept likewise long to feed. Moving also far away before a second feeding will also un-bind the tame - resetting everything (although its food may have a few moments to update). Equally with vehement tames, you tin can bulk-feed a starved animal with an approximately 5-10 second filibuster between feedings. Due to the consummate reset if you motion too far away and the fact most long-duration non-violent tames don't accept sufficient nutrient to be substantially starved: this trick is merely really helpful for taming skittish Ichthys or monkeys .

Unique Non-Vehement Taming [ ]

Some dinos must be tamed with unique methods.

With the exception of  Hyaenodon,  Liopleurodon,  Phoenix, and  Troodon, they also follow the same process in waiting to become hungry enough to eat over again.

* =  Liopleurodon automatically disappears without a trace later 30 minutes. Tame only if you lot need its buff for the said duration period.

Fish Basket Not-Violent Taming [ ]

For more than details, visit  Fish Basket

With introduction to Aberration, information technology is possible to tame sure aquatic creatures using  Fish Basket (which must exist learned in Aberration map to utilise in other maps). While it requires fourth dimension for the basket to set up, it can be utilized to capture and tame smaller creatures. Behave in listen it has a sure lifespan while being trapped; letting it "spoil" to naught will impale them. Creatures that have been tamed using the  Fish Handbasket are considered force-tamed and don't acquit normally.

Temporary Taming [ ]

Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not evidence up equally role of the tribe (still rendered as wild), or are only interact-able as survivor.

Turret Taming [ ]

For certain creatures, such as the  Titanosaur,  Rock Elemental,  Karkinos and  Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you lot will need to exercise harm to their caput using a turret weapon. Considering turrets themselves are immobile, one may take to mount said turret upon a platform saddle, usually the  Bronto Platform Saddle,  Paracer Platform Saddle, or  Quetz Platform Saddle, or utilizing  Unassembled TEK Hover Skiff(Genesis: Part 1). The most efficient weapon is the  Cannon, as it'south torpor-to-damage ratio will be the highest. Although you can also use the  Rocket Launcher on  Stone Elemental, and the  Catapult Turret on the  Karkinos. Although related,  Rubble Golem tin't be tamed.

* = Tamed  Titanosaur will refuse to eat anything, and will not regain hunger through whatsoever methods and will eventually starve to expiry. But if the individual server or single histrion runs with AllowRaidDinoFeeding setting it can be force-fed.

Raise-merely Taming [ ]

Due to the nature of these creatures, they cannot exist tamed as adults unlike most other creatures. In order to 'tame' the said creatures, they accept to be raised from birth. Following creatures tin can only exist tamed from nativity.

Craft-only Taming [ ]

3 Creatures tin can only exist "crafted" rather than through regular taming, through acquisition of its Blueprint, or crafted as level one (or 51 for the  Mek) at either a  City Terminal or  Tek Replicator within Extinction.


In the example of both  Enforcer and  Scout, these can both be found roaming around the Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Primitive to Ascendant based on their level, with random per centum of stats.


In the instance of the  Mek, these can be crafted with a Level 51 Engram. They only come out as Level 51 and different the  Enforcer, these cannot level upwardly. Better form, college level  Mek Blueprints can occasionally be obtained either from Difficult or Legendary  Orbital Supply Drops.

Mega Mek Taming [ ]

Extinction DLC.jpg This department is about content exclusive to the DLC: Extinction

The  Mega Mek is assembled by using a  M.O.Thou.I. to combine four  Meks. However, information technology can only exist properly used during the  Alpha Rex Titan boss fight, so you demand to assemble the  Mega Mek only in the presence of the  Alpha Rex Titan.

Titan Taming [ ]

Extinction DLC.jpg This section is well-nigh content exclusive to the DLC: Extinction

iii of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is dissimilar at where the corruption exist, and thus requires different strategy to eliminate the abuse.

All Decadent tumors plant at its trunk always take one damage per hit, which makes loftier impairment ranged pointless. Rather, utilizing rapid-firing ranged similar  Assault Burglarize or creatures like  Velonasaur volition help.

Based on how much damage it takes, the titan type when tamed volition modify, each with higher stat. These are denoted equally its prefix when it is offset tamed.

  • Alpha = Taken less than ?? HP loss
  • Beta = Taken betwixt ?? and ?? HP loss
  • Gamma = Taken between ?? and ?? HP loss
  • None = Kill it

Eerie Taming [ ]

Logo Mobile.svg This section is about a feature exclusively available on Mobile

 Eerie Creatures cannot exist tamed past default at where its originated from. To exist able to obtain such creatures, its  Creature Implant (Mobile) must be removed from its inventory after killing it and revived at  Obelisk or  Revival Platform earlier it tin can be tamed as per normal similar every other creature, bold they can be tamed.

Taming Effectiveness [ ]

The taming effectiveness indicates the amount of bonus the beast gets once it is successfully tamed. It does not take whatever outcome on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the animal eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less information technology drops. Basically the formula is TE = one / ( 1 + [number of food eaten] + [damage taken]), with some additional weighting multipliers, depending on the species and kind of food.[1] Feeding a creature their preferred nutrient will non only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures as well take a preferred Kibble, which will exist the fastest taming food while only slightly decreasing the taming effectiveness. (Side notation: Efficiency is not a synonym for effectiveness. The efficiency (how economic a method is) is not taken into business relationship for the taming effectiveness.)

  • In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is nonetheless non born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning feel will increase information technology however.
  • In the example of  Bloodstalker, Taming effectiveness ever starts at 30% regardless. Instead of decreasing, letting it banquet on tamed creatures and killing it actually increases its effectiveness, and will never driblet once it is raised.

Effect of the Taming Effectiveness [ ]

Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +four% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.

At 100% Taming Effectiveness, a creature will get fifty% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (then fifty% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is Fifty × TE / 2 (rounded down). For example: a level 90 Male monarch with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.

With a maximum wild level of 150 and a maximum taming effectiveness of 99.ix% for all creatures that have to eat at to the lowest degree in one case (animal such equally the  Troodon and  Pegomastax retain 100% due to not technically "eating") - the maximum corporeality of bonus levels yous can attain is 150 × 99.9% / two → 74 (rounded), for a total level of 224.

In addition to bonus levels, well-nigh creatures accept at least 1 stat that has a Taming Multiplier that is based on Taming Effectiveness - e.thou. the Male monarch has 17.half-dozen% multiplier on its  Melee Damage. The multiplier is applied afterward bonus levels and whatever additive bonuses (east.m. the Rex as well has a +vii% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the king equally an case once more, the total 17.six% multiplier is only achieved with 100% Taming Effectiveness. At only l% TE, you will only get 8.8% bonus melee harm. Use the external taming calculators to know which method is more cost/effective for your situation.

When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will non cause them to gain bonus levels, this will crusade them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.

Food Food-Value[ii] Taming Speed[3] Taming Effectiveness[iv] Used To Tame
 Broth of Enlightenment 20 50x Speed [v] ★★★★★  Arthropluera
 Rare Flower 60 25.1x

Speed

★★★★★  Microraptor
 Raw Mutton 50 7.5x Speed ★★★★☆ Carnivores
 50 Black Pearls 1500 6.6x Speed ★★★★★  Tusoteuthis [6]
 Preferred Kibble lxxx 5x Speed ★★★★★ All kibble tames, except those listed below. This does not apply after the Homestead update on PC and Console.
 Kibble (Archaeopteryx Egg) 120 iii.33x Speed ★★★★★  Diplocaulus
 Kibble (Carbonemys Egg) 53 7.55x Speed ★★★★★  Brontosaurus
 Kibble (Lystrosaurus Egg) 53 5.2x Speed ★★★★★  Diplodocus
 Kibble (Mantis Egg) 20 20x Speed ★★★★★  Rock Elemental
 Kibble (Megalosaurus Egg) 120 three.33x Speed ★★★★★  Therizinosaur
 Kibble (Moschops Egg) 53 7.55x Speed ★★★★★  Purlovia
 Kibble (Oviraptor Egg) 135 2.96x Speed ★★★★★  Megalosaurus
 Kibble (Pelagornis Egg) 25 16x Speed ★★★★★  Archaeopteryx
 Kibble (Quetzal Egg) fourscore 6.875x Speed ★★★★★  Mosasaurus,  Giganotosaurus (5x Speed)
 Kibble (Tapejara Egg) 120 3.3x Speed ★★★★★  Kaprosuchus
 Kibble (Terror Bird Egg) 53 7.5x Speed ★★★★★  Woolly Rhinoceros
 Kibble (Titanoboa Egg) lxxx three.75x Speed ★★★★★  Gigantopithecus,  Dunkleosteus,  Thylacoleo (5x Speed)
 Kibble (Therizinosaurus Egg) 320 1.56x Speed ★★★★★  Basilosaurus
 Giant Bee Dear 80 4.9x Speed ★★★★☆  Dire Bear
 Rare Bloom 35 iv.55x Speed [5] ★★★★★  Lystrosaurus
 Bio Toxin 45 4.46x Speed ★★★★★  Electrophorus
 Large Animal Feces 37.five 4.27x Speed [5] ★★★★★  Dung Beetle
 Cooked Lamb Chop l 4x Speed ★★★★★ Carnivores
 Behemothic Bee Beloved 80 three.72x Speed ★★★☆☆  Megatherium
 Raw Prime number Meat 50 3x Speed ★★★☆☆ Carnivores
 Raw Prime Fish Meat 25 2.4x Speed[5] ★★★☆☆ Carnivores
 Rare Flower 75 2x Speed ★★★☆☆  Giant Queen Bee
 Spoiled Meat 50 2x Speed ★★★☆☆  Araneo,  Arthropluera,  Dung Beetle,  Pulmonoscorpius and  Vulture
 Cooked Prime Meat /  Prime Meat Jerky 50 1.5x Speed ★★☆☆☆ Carnivores
 Rare Mushroom 75 i.3x Speed ★★☆☆☆  Procoptodon
 Beer Jar 45 1x Speed ★★★★★  Chalicotherium
 Stimberry -15 ? ☆☆☆☆☆  Chalicotherium
 Raw Meat 50 1x Speed ★☆☆☆☆ Carnivores
 Cooked Meat /  Cooked Meat Hasty 25 1x Speed ☆☆☆☆☆ Carnivores
 Crops 40 1x Speed ★★☆☆☆ Herbivores
 Chitin 50 1x Speed ★☆☆☆☆  Archaeopteryx
 Mejoberry thirty 1x Speed ★☆☆☆☆ Herbivores
 Sulfur 25 1x Speed ★☆☆☆☆  Stone Elemental
 Other Berries 20 1x Speed ☆☆☆☆☆ Herbivores
 Institute Species X Seed 50 1x Speed ☆☆☆☆☆  Procoptodon
 AnglerGel 24 1x Speed N/A[7]  Manta
 Sweet Vegetable Cake 20 1x Speed N/A[7]  Ovis
 Sweet Vegetable Cake 500 1x Speed N/A[7]  Achatina
 Giant Bee Honey 300 1x Speed Northward/A[7]  Gyre Rat
 Giant Bee Honey 200 1x Speed N/A[7]  Liopleurodon
 Deathworm Horn 300 1x Speed N/A[7]  Mantis
 Woolly Rhinoceros Horn 200 1x Speed North/A[7]  Mantis
 Raw Fish Meat 25 0.8x Speed[five] ☆☆☆☆☆ Carnivores
 Cooked Fish Meat 12 0.8x Speed ☆☆☆☆☆ Carnivores
 Cooked Prime Fish Meat 25 0.8x Speed ☆☆☆☆☆ Carnivores
 Other Kibble 80 0.66x Speed ☆☆☆☆☆ Anything other than the creature that prefers the type of Kibble.
 Stone fifty 0.14x Speed ★☆☆☆☆  Stone Elemental
 Giganotosaurus Egg 300 ? ★★★★★  Oviraptor
 Fertilized Giganotosaurus Egg 900 ? ★★★★★  Titanoboa
 Rock Drake Egg 262.5 ? ★★★★★  Basilisk
 Magmasaur Egg 262.5 ? ★★★★★  Basilisk
 Plant Species Z Seed 75 ? ★★★★★  Bulbdog,  Glowtail,  Featherlight, and  Shinehorn
 Dead Fish N/A ? ☆☆☆☆☆  Otter and  Hesperornis
  1. Calculation of the taming effectiveness
  2. Note that the food values depend on the combination of food and creature, simply near creatures share the same value for a specific food. Exceptions utilise especially to the preferred food of a creature.
  3. Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular nutrient versus the baseline (normally Raw Meat or Other Berries).
  4. Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The about constructive may not always exist the fastest.
  5. 5.0 v.one 5.2 5.three 5.4 Estimated.
  6. Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
  7. 7.0 7.1 7.2 vii.three seven.four 7.5 7.6 This is the only valid food item for this tame.

Dino Level and Stats [ ]

Spawn level 1-150 (official servers)
Taming effectiveness bonus levels +0-50% of spawn level (+74 max)
Max level increment after taming +88
  • Dinos/Creatures spawn with a level of v to 150 in official, or dissimilar depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
  • For every level higher up 1, the fauna has an comeback made at random to 1 of its base stats. Usually one stat in particular will have been upgraded naturally.
  • Any animal, one time tamed, can exist leveled upwards manually upwardly to 88 times (Except for Titans and  Mek). This means if y'all tame a level 1 animal, it will cap at level 89 and not level up anymore, but an animal tamed at level xxx may reach level 118.
  • Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
  • First players may want to target lower level animals to relieve time and resources, especially for early game mounts and pack animals such as  Phiomias.
  • Established players may want to target higher level animals, every bit their beginning stats (and thus max-level stats) will exist college. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements accept gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for some other.
  • Which improvements are desirable volition depend on the animal's species and intended apply. For instance, information technology is normally pointless to level up melee impairment on a  Parasaur intended every bit a pack creature, while this may be the most important stat for a hunting  Raptor or a siege  King.
  • The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same corporeality of XP will take an beast tamed at level i to level 2, or tamed at level 26 to level 27, etc.
  • Tamed animals will earn XP slowly even while doing nothing, just like the thespian. The player gets boosted XP equal to half the XP earned by an fauna they are riding, so it's a skilful idea to sit on a dino while AFK.
    • Tamed creatures in a  Cryopod receive more passive XP.
  • The max dino level (without breeding) later taming and leveling is 312 on an official or non-modded server (i.due east. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this rule:
    • Tek creatures - Equally stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and upwardly to 88 levels later taming, making their max possible level 349 outside of breeding.
    • Reaper Kings - Queens spawn at a maximum level of 150, but their offspring can receive up to 75 additional levels during pregnancy and another 88 in one case matured, making their max level 313.
    • Enforcers and Scouts - Spawn naturally up to level 150 and tin can receive an add-on 88 levels after existence assembled, making their max level 238.
    • Deinonychus - Eggs naturally spawn upwards to 150 and can receive an boosted 88 levels afterward maturation, making their max level 238 outside of breeding.
    • Wyverns and Rock Drakes - Eggs can spawn naturally up to 190 and tin receive an additional 88 levels later on maturation, making their max level 278.

Taming Hints [ ]

  • One  Narcoberry volition increase an beast's  Torpor by 7.five. One  Narcotic increases  Torpor past 40. A  Tranquilizer Arrow fired past an ordinary bow will increase  Torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
  • To feed  Narcotics or  Narcoberries, use the E , Y, Triangle. -> R2/RT not triangle/Y
  • In an emergency, if you run out of  Narcotics and  Narcoberries, you lot tin can punch or  Slingshot the beast in the head to go along it unconscious, or shoot it with a  Tranquilizer Arrow. Notwithstanding, this will damage the beast, thereby reducing taming effectiveness and the amount bonus levels gained. It could besides impale the animal if y'all aren't careful.
  • Exist sure they accept food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
  • An unconscious animal will remain unconscious until the  Torpor reaches 0. If it wakes upward, you will lose all taming progress, plus whatever items that were in the animal'due south inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
  • Different animals lose  Torpor at dissimilar rates (for example, a  Spino loses  Torpor very apace) and because taming takes longer for higher levels, more  Narcotics are needed.
  • Taming tin take upwards to several hours. Keep an eye out for other players or predators, as they may try to impairment your unconscious creature.
    • An unconscious creature proves an appetising repast for smaller carnivores that may not even set on when said creature is conscious; be vigilant defending your tame as even a small grouping of Dilophosaur can rapidly ruin a Quetzal tame.
  • Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, similar players, inactive animals will use food very slowly.
  • If your tame has low wellness you tin can forcefulness feed information technology so that it will regain some HP. This will non subtract taming effectiveness if the fauna's food is maxed out. This but works on carnivores.
  • If your tame gets hit y'all can let information technology wake up to reset the taming effectiveness.
  • During Valentines Day event,  Box o' Chocolates can be used to quickly knock twoscore% off taming progress of whatever knockout tames. However, these tin can only exist used in one case per wild unconscious animate being.
  • If you are taming a lot of beast, use the taming list to keep track of unconscious tameable dino to cheque how long before their torpidity runs out, or how long to taming it.
  • In ARK: Survival Evolved Mobile, the Dododex app can exist accessed when hovering over a Fauna. Information technology will automatically go to the respective Beast to provide taming values for that Creature.

For Carnivores [ ]

For Herbivores [ ]

  • Unlike carnivores, there are no foods you tin can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very chop-chop tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of fourth dimension for taming herbivores, especially if you've got your centre on a high leveled one.
  • Herbivores will eat  Crops, while this volition non speed upward the overall time to tame, it will result in a higher taming effectiveness.
  • Herbivores will not voluntarily eat  Narcoberries.
  • Unlike with tamed dinos where  Stimberries volition crusade them to go hungry, force feeding an unconscious dino will just accept their torpidity decreased - causing them to wake up sooner. All the same, herbivores volition eat a  Stimberry if there is no other nutrient in their inventory. Although  Stimberries drastically reduce tame effectiveness, they add a very modest amount of taming affinity with no nutrient gain. Therefore, they will eat the  Stimberries at a abiding rate. This can be a way to increase taming analogousness while starve taming a plant eater at price of a 0% taming effectiveness.

For Most Creatures [ ]

  • About creatures have a preferred  Kibble that will enhance the taming meter much faster than their favorite foods while virtually halting the Taming Effectiveness disuse. Each quality of kibble requires different ingredients, and you tin find how to make each type  Kibble here
  • Kibbles make taming v times faster for every fauna that prefers ane except for  Brontos, which are tamed 8 times faster using kibbles.
  • New players volition observe that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not exist attempted. Taming high level creatures without kibble profoundly decreases taming effectiveness, negating the advantages of taming a high level creature.
    • This is especially true for herbivores; while in that location are many types of meat in the game, assuasive for near carnivores to be tamed apace without kibble while nevertheless retaining decent taming affinity, herbivores do not go this luxury. Outside of berries, the merely other foods near herbivores will accept are  Crops and their preferred kibbles, both of which are by and large not utilized by players until the more than mid-to-belatedly-game. Considering of this, taming high level herbivores volition almost always require their preferred kibble, and fifty-fifty then, may nevertheless take a considerable corporeality of time and  Narcotics to continue asleep. For instance, taming a level 150  Doedicurus on official settings would accept 34 kibble and 130  Narcotics, and would still take i hour and 42 minutes. If 1 were to try and tame and same  Doedicurus using normal berries, it would require nearly 700 berries and about 900  Narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
  • A  Cryopod allows the ease of moving dinosaur from one point to another, especially freshly tamed. Merely be mindful not to dice equally anyone can steal the filled  Cryopod for their tribe from a dead torso (If a programme is made to breed, it might exist brash to notice another way of moving, unless the player is fine with waiting at almost 2 days for cooldown).
  • If the player has access to  Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
  • Due to the corporeality of food some creatures demand to eat in lodge to be tamed, at that place are some animals that, even with kibble, can never reach 100% TE. A fashion to tame these creatures at higher efficiency is to expect for an event that boosts taming speeds, such as the ARK: Evolution Consequence. During these events, less kibble is needed, and therefore it is possible to tame creatures at college levels of efficiency that otherwise would be incommunicable on standard official settings. A good case of this is the  Woolly Rhino, which can but reach a maximum TE level of 95.eight% on standard official settings, but can reach 98.9% during such events.
    • In that location are some creatures, nonetheless, that cannot striking maximum TE even on x2 rates, such as the  Basilisk. These creatures can only hit maximum TE during events where rates are booster even farther, such as during ARK: Eggcellent Adventure.

Speeding up starve taming with Battle Tartare

This method is no longer effective.

There are ways to speed up taming using Boxing Tartare. However its not an easy technique, and you need to be aware of several things:

  • It should only exist done during starve taming. Force feeding anything other than  Narcotics or  Stimulant to a tamed fauna during normal taming will crusade a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding annihilation during starve taming volition not cause a drop in taming effectiveness.
  •  Boxing Tartare inflicts harm. Even though it actually doesn't crusade any taming effectiveness driblet (fifty-fifty during normal taming, although strength feeding information technology still does), it still increases the risk of killing the fauna. One boxing tartare does a low amount of damage. To be precise 90 impairment over 200 seconds. But you will likely need to feed multiple sometimes around x and sometimes fifty-fifty over a hundred  Boxing Tartares to actually make it thing.
  • Equally each  Battle Tartare works simply for 200 seconds, and it crusade the food meter drop 50% faster, the amount of  Battle Tartares you need can exist calculated past this formula: normal total taming fourth dimension(in seconds)/3*2/200, which simplifies to normal total taming time/300. For example: Taming a 150  Castoroides with kibble will normally have one hr, nineteen minutes and 10 seconds, or 4750 seconds in total. Thus total amount of  Battle Tartares you need is 4750/300=sixteen(rounded up), and information technology will take 16*200=3200 seconds (53 minutes) of force feeding  Boxing Tartares. At that time  Castoroides should get hungry enough to eat the required 22 Gallimimus kibble, thus saving y'all a 23 minutes of taming. During that starve taming, the  Castoroides will take 16*90=1440 harm.
  • If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you tin can instead force feed it  Enduro Stew. It volition non speed up taming on its own, but will restore 1080 health over fifteen minutes during the duration of the  Enduro Stew. But only as the  Battle Tartare, only force feed  Enduro Stew during stave taming. Force feeding information technology during normal taming volition cause a massive drop in taming effectiveness. Although strength feeding  Battle Tartare will instantly cancel the consequence of  Enduro Stew, and vice versa. Thus yous can't accept both active at the aforementioned fourth dimension.
  • Be enlightened that even though  Battle Tartare can potentially speed upwards taming by fifty%, Its not the same equally having a one.5x taming multiplier. Information technology volition simply cause a beast to get hungry fifty% faster, just it will withal need to eat the same amount of nutrient to be tamed.
  • Cooking  Battle Tartare is quite tricky, as it requires three portions of  Raw Prime number Meat for each portion of tartare. Its recommended to do it only with the  Industrial Cooker, with everything (too  Raw Prime Meat) already put in it. Thus you only have to bring a big amount of  Raw Prime Meat to be able to melt some of the  Battle Tartare. Killing Alpha Creatures provides very high amounts of  Raw Prime number Meat. Another fashion to get high amounts of information technology, is past killing  Paracers,  Diplodocus, or  Brontos.

Taming Tabular array [ ]

These tables requite an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to requite a first impression on the needed resources and to compare to other creatures then are only for a level thirty creature, fed with the standard nutrient (i.e.  Mejoberry for Herbivores and  Raw Meat for Carnivores). For the  Tranq Arrow number it is assumed they hit the body, if at that place are no other annotations, using a  Crossbow. Targeting the head is more constructive for nigh creatures.

For additional info on the food and time needed for each creature, visit their individual pages, equally the needed resources vary largely depend on the level and used food.

Notation that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Repair Icon.png This folio is outdated. Please help update it if you lot can.
The talk folio may contain more information.

Reason: "Kibbles are the current ones, just taming times and supply nutrient may be outdated"

Herbivore Taming Table (Level 30) [ ]

Animal Rideable  Narcoberries Needed  Narcotics Needed  Mejoberries Needed  Tranq Arrows Needed**
[trunk;caput]
Preferred Food Time Needed
[hh:mm]
Level for
Saddle
 Achatina No (Sweet Vegetable Cake.png)  Sugariness Vegetable Cake N/A
 Ankylosaurus Yes 640 132 250 8  Regular Kibble 03:45 twoscore
 Brontosaurus Yes 650 89 834 34  Exceptional Kibble 05:00 63
Carbonemys.png Carbonemys Yes 340 62 250 v (torso); ten (tail); 25 (shell)  Regular Kibble 01:52 25
 Castoroides Yeah 547 167 7  Superior Kibble 03:45 55
 Chalicotherium Yes N/A Northward/A Northward/A  Beer Jar 42
 Diplodocus Yes  Regular Kibble 32
 Dodo No 22 four 38 1;1  Bones Kibble 00:08 N/A
 Doedicurus Yes 1600 390 284 14  Regular Kibble 04:15 xxx
 Equus Yes Northward/A N/A Northward/A  Simple Kibble xx / Not Needed
 Gallimimus Yes 1461 550 169 8  Unproblematic Kibble 01:41 xxx
 Gasbag Yes  Superior Kibble 43
 Gigantopithecus Yes N/A Northward/A 139 N/A  Regular Kibble 03:ten Not Needed
 Iguanodon Yes  Elementary Kibble 30
 Jerboa No* Due north/A
 Lymantria Yes  Regular Kibble 36
 Lystrosaurus No Northward/A Northward/A N/A  Rare Bloom Due north/A
 Mammoth Yes 786 150 417 10  Superior Kibble 04:23 40
 Megaloceros Yes 221 41 100 4;2  Superior Kibble 01:15 xxx
 Megatherium Yes  Superior Kibble 52
 Mesopithecus No* N/A Northward/A 84 N/A  Bones Kibble 00:33 N/A
 Morellatops Yep  Simple Kibble 11
 Ovis Yes N/A Northward/A (Sweet Vegetable Cake.png) Northward/A  Sweet Vegetable Cake Not Needed
 Pachy Yep 121 22 100 three;23 (particularly resistant head)  Simple Kibble 00:50 xv
 Pachyrhinosaurus Aye fifty 18 163 8  Bug Repellant 01:13 25
 Paracer Yes 1506 373 542 23  Superior Kibble 03:56 thirty
 Parasaur Yeah 102 17 125 3;2  Basic Kibble 00:38 x
 Pegomastax No N/A N/A N/A N/A
 Phiomia Yes 45 3 250 five;2  Bones Kibble 00:25 5
 Procoptodon Yep 653 151 167 (Plant Species X Seed.png) v  Rare Mushrooms 01:51 fifty
 Roll Rat Yep N/A Northward/A (Giant Bee Honey.png) N/A  Behemothic Bee Beloved 58
 Stegosaurus Yes 646 127 500 9;6  Regular Kibble 03:45 30
 Therizinosaurus Yes  Exceptional Kibble 69
 Triceratops Yes 306 64 250 five  Uncomplicated Kibble 01:53 xvi
 Woolly Rhino Yes 11  Superior Kibble 45

* These tames ride on the role player'due south shoulder.

** Number of tranq arrows shot by a 100% crossbow.

Carnivore Taming Tabular array (Level 30) [ ]

Creature Rideable  Narcoberries Needed  Narcotics Needed  Raw Meat Needed  Tranq Arrows Needed***
[trunk;head]
Preferred Nutrient Time Needed
[hh:mm]
Level for
Saddle
 Allosaurus Aye  Superior Kibble
 Archaeopteryx No (Chitin.png)  Simple Kibble N/A
 Angler Yes 3513 1153 ninety sixteen  Regular Kibble 04:30 Not needed
 Araneo Yes N/A Northward/A 38 (Spoiled Meat.png) Due north/A  Spoiled Meat 0:21 40
 Argentavis Yes 648 120 100 7;3  Superior Kibble 03:45 55
 Arthropluera Yes North/A N/A ? (Spoiled Meat.png) N/A  Goop of Enlightenment 50
 Baryonyx Yes  Regular Kibble
 Basilisk Yes (Rock Drake Egg (Aberration).png), (Magmasaur Egg (Genesis Part 1).png)  Rock Drake Egg and  Magmasaur Egg
 Basilosaurus Yes  Exceptional Kibble
 Beelzebufo Yes 349 70 81 4  Regular Kibble 00:54 25
 Carnotaurus Yep 663 133 100 7  Regular Kibble 03:45 50
 Compy No* 11 2 5 (Raw Prime Meat.png) 1  Raw Prime number Meat 00:01 N/A
 Daeodon Yes  Superior Kibble
 Dilophosaur No 33 4 23 2;1  Bones Kibble 00:thirteen N/A
 Diplocaulus Yes  Simple Kibble
 Dimetrodon No 4755 2528 84 fourteen  Regular Kibble 04:12 N/A
 Dimorphodon No* 76 16 45 two;one  Raw Prime Meat 00:11 N/A
 Dire Behave Aye 18  Superior Kibble 06:54 35
 Direwolf Yeah 498 100 60 8;4  Superior Kibble 01:52 Not needed
 Dung Beetle No Northward/A N/A sixteen (Feces.png) N/A  Big Creature Feces 00:xiii North/A
 Dunkleosteus Yes 21  Superior Kibble 40
 Electrophorus No Northward/A Due north/A Northward/A N/A
 Giganotosaurus Yeah 8716 5071 196 174  Infrequent Kibble 07:21 85
 Griffin Yes  Extraordinary Kibble
 Hesperornis No* Northward/A North/A (Coelacanth.png) N/A  Expressionless Fish N/A
 Ichthyornis No*  Regular Kibble N/A
 Ichthyosaurus Yes N/A Northward/A 32 Due north/A  Elementary Kibble 01:22 10
 Kairuku No 200 35 45 six;2  Basic Kibble 00:25 N/A
 Kaprosuchus Yep  Regular Kibble
 Karkinos Yes  Exceptional Kibble
 Managarmr Yep  Exceptional Kibble
 Manta Yes N/A North/A ? (AnglerGel.png) N/A  AnglerGel 25
 Mantis Yes Northward/A Due north/A (Deathworm Horn (Scorched Earth).png) Northward/A  Deathworm Horn
 Megalania Yes  Boggling Kibble
 Megalodon Yes 509 102 100 14  Superior Kibble 03:45 45
 Megalosaurus Yes  Superior Kibble
 Microraptor No* N/A
 Mosasaurus Yes 9611 4627 580 53  Exceptional Kibble 08:57 75
 Otter No* N/A N/A (Coelacanth.png) N/A  Dead Fish N/A
 Onyc No N/A N/A 57 Due north/A  Raw Prime Meat 00:28 N/A
 Oviraptor No 180 35 247 (Eggs.png) 3;2  Giganotosaurus Egg 01:22 Northward/A
 Pelagornis Yes  Regular Kibble
 Plesiosaur Yes 3377 1030 250 28  Superior Kibble 05:00 lx
 Pteranodon Yep 481 97 sixty 2;ane  Regular Kibble 02:30 35
 Pulmonoscorpius Yes 81 17 38 (Spoiled Meat.png) three  Spoiled Meat 00:38 25
 Purlovia No  Regular Kibble N/A
 Quetzal Yes 7475 2603 317 22;eight  Infrequent Kibble 08:59 60
 Raptor Yes 133 23 lx 4;two  Elementary Kibble 00:50 xv
 Ravager Yes  Raw Prime Meat
 Rex Yes 1891 408 159 27  Infrequent Kibble 05:18 60
 Sabertooth Yes 221 45 sixty 9;3  Regular Kibble 01:53 45
 Sarcosuchus Yep 627 124 85 7  Regular Kibble 03:32 35
 Snow Owl Yes  Superior Kibble
 Spino Yes 4787 1486 154 15  Exceptional Kibble 06:54 60
 Terror Bird Aye 1449 462 83 6  Regular Kibble 02:04 25
 Tapejara Yep 8  Superior Kibble 50
 Titanoboa No N/A N/A (Eggs.png)  Fertilized Giganotosaurus Egg Northward/A
 Thorny Dragon Yes  Regular Kibble
 Thylacoleo Yep  Extraordinary Kibble
 Tusoteuthis Yeah N/A N/A N/A
 Velonasaur Yes  Regular Kibble
 Vulture No* (Spoiled Meat.png)  Spoiled Meat
 Yutyrannus Yes  Extraordinary Kibble

* These tames ride on the player's shoulder.

** The  Dung Beetle is not a Carnivore merely prefers  Spoiled Meat after it is tamed.

*** Number of  Tranquilizer Arrows shot by a 100%  Crossbow waiting 5 seconds in between shots to employ all the "over time  Torpor".

Untamable [ ]

Not all creatures can be tamed. About creatures that are tamable through sure ways have the prefix "Wild" next to their name. Untamable wild creatures do non have such prefix.

Tamed Pteranodon.jpg

The post-obit creatures are currently not tamable except past use of the forcetame control.

Taming Calculators [ ]

See Apps for a list of taming-calculators.

References [ ]

Source: https://ark.fandom.com/wiki/Taming

Posted by: snowgiviled.blogspot.com

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